UnityEditor.Collider2DEditorBase.ShouldShowDensity C# (CSharp) Method

ShouldShowDensity() private method

private ShouldShowDensity ( ) : bool
return bool
        private bool ShouldShowDensity()
        {
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = new Func<Object, Rigidbody2D>(null, (IntPtr) <ShouldShowDensity>m__0);