UnityEditor.Collider2DEditorBase.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            this.m_ShowDensity.target = this.ShouldShowDensity();
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowDensity.faded))
            {
                EditorGUILayout.PropertyField(this.m_Density, new GUILayoutOption[0]);
            }
            EditorGUILayout.EndFadeGroup();
            base.serializedObject.ApplyModifiedProperties();
            EditorGUILayout.PropertyField(this.m_Material, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_IsTrigger, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_UsedByEffector, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Offset, new GUILayoutOption[0]);
        }