UnityEditor.CameraEditor.IsDeferredRenderingPath C# (CSharp) Method

IsDeferredRenderingPath() private static method

private static IsDeferredRenderingPath ( RenderingPath rp ) : bool
rp RenderingPath
return bool
        private static bool IsDeferredRenderingPath(RenderingPath rp)
        {
            return ((rp == RenderingPath.DeferredLighting) || (rp == RenderingPath.DeferredShading));
        }