private static float GetGameViewAspectRatio()
{
Vector2 mainGameViewTargetSize = GameView.GetMainGameViewTargetSize();
if (mainGameViewTargetSize.x < 0f)
{
mainGameViewTargetSize.x = Screen.width;
mainGameViewTargetSize.y = Screen.height;
}
return (mainGameViewTargetSize.x / mainGameViewTargetSize.y);
}