private void HandleCameraScrollWheel(CameraState cameraState)
{
float y = Event.current.delta.y;
float num2 = (Mathf.Abs(cameraState.viewSize.value) * y) * 0.015f;
if ((num2 > 0f) && (num2 < 0.3f))
{
num2 = 0.3f;
}
else if ((num2 < 0f) && (num2 > -0.3f))
{
num2 = -0.3f;
}
AnimFloat viewSize = cameraState.viewSize;
viewSize.value += num2;
Event.current.Use();
}