UnityEditor.CameraControllerStandard.HandleCameraScrollWheel C# (CSharp) Method

HandleCameraScrollWheel() private method

private HandleCameraScrollWheel ( CameraState cameraState ) : void
cameraState CameraState
return void
        private void HandleCameraScrollWheel(CameraState cameraState)
        {
            float y = Event.current.delta.y;
            float num2 = (Mathf.Abs(cameraState.viewSize.value) * y) * 0.015f;
            if ((num2 > 0f) && (num2 < 0.3f))
            {
                num2 = 0.3f;
            }
            else if ((num2 < 0f) && (num2 > -0.3f))
            {
                num2 = -0.3f;
            }
            AnimFloat viewSize = cameraState.viewSize;
            viewSize.value += num2;
            Event.current.Use();
        }