UnityEditor.CameraControllerStandard.HandleCameraKeyUp C# (CSharp) Method

HandleCameraKeyUp() private method

private HandleCameraKeyUp ( ) : void
return void
        private void HandleCameraKeyUp()
        {
            if (this.m_CurrentViewTool == ViewTool.FPS)
            {
                Event current = Event.current;
                if (current.keyCode == kFPSForward.keyCode)
                {
                    this.m_Motion.z = 0f;
                    current.Use();
                }
                else if (current.keyCode == kFPSBack.keyCode)
                {
                    this.m_Motion.z = 0f;
                    current.Use();
                }
                else if (current.keyCode == kFPSLeft.keyCode)
                {
                    this.m_Motion.x = 0f;
                    current.Use();
                }
                else if (current.keyCode == kFPSRight.keyCode)
                {
                    this.m_Motion.x = 0f;
                    current.Use();
                }
                else if (current.keyCode == kFPSUp.keyCode)
                {
                    this.m_Motion.y = 0f;
                    current.Use();
                }
                else if (current.keyCode == kFPSDown.keyCode)
                {
                    this.m_Motion.y = 0f;
                    current.Use();
                }
            }
        }