UnityEditor.BuildPlayerWindow.IsAnyStandaloneModuleLoaded C# (CSharp) Method

IsAnyStandaloneModuleLoaded() private static method

private static IsAnyStandaloneModuleLoaded ( ) : bool
return bool
        private static bool IsAnyStandaloneModuleLoaded()
        {
            return ((ModuleManager.IsPlatformSupportLoaded(ModuleManager.GetTargetStringFromBuildTarget(BuildTarget.StandaloneLinux)) || ModuleManager.IsPlatformSupportLoaded(ModuleManager.GetTargetStringFromBuildTarget(BuildTarget.StandaloneOSXIntel))) || ModuleManager.IsPlatformSupportLoaded(ModuleManager.GetTargetStringFromBuildTarget(BuildTarget.StandaloneWindows)));
        }