UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings C# (CSharp) Method

BuildPlayerWithDefaultSettings() private static method

private static BuildPlayerWithDefaultSettings ( bool askForBuildLocation, BuildOptions forceOptions ) : bool
askForBuildLocation bool
forceOptions BuildOptions
return bool
        private static bool BuildPlayerWithDefaultSettings(bool askForBuildLocation, BuildOptions forceOptions)
        {
            return BuildPlayerWithDefaultSettings(askForBuildLocation, forceOptions, true);
        }

Same methods

BuildPlayerWindow::BuildPlayerWithDefaultSettings ( bool askForBuildLocation, BuildOptions forceOptions, bool first ) : bool