UnityEditor.BaseInspectView.DrawInstructionList C# (CSharp) Method

DrawInstructionList() public method

public DrawInstructionList ( ) : void
return void
        public virtual void DrawInstructionList()
        {
            Event current = Event.current;
            this.m_ListViewState.totalRows = this.GetInstructionCount();
            EditorGUILayout.BeginVertical(GUIViewDebuggerWindow.s_Styles.listBackgroundStyle, new GUILayoutOption[0]);
            GUILayout.Label("Instructions", new GUILayoutOption[0]);
            int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
            IEnumerator enumerator = ListViewGUI.ListView(this.m_ListViewState, GUIViewDebuggerWindow.s_Styles.listBackgroundStyle, new GUILayoutOption[0]).GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    ListViewElement el = (ListViewElement) enumerator.Current;
                    if ((((current.type == EventType.MouseDown) && (current.button == 0)) && el.position.Contains(current.mousePosition)) && (current.clickCount == 2))
                    {
                        this.OnDoubleClickInstruction(el.row);
                    }
                    if (current.type == EventType.Repaint)
                    {
                        this.DoDrawInstruction(el, controlID);
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            EditorGUILayout.EndVertical();
        }