protected BabylonSceneController()
{
this.babylonClass = "BABYLON.SceneController";
this.updateOption = BabylonTickOptions.EnableTick;
}
public virtual void OnExportGameObject(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref UnityMetaData metaData, ref BabylonScene sceneBuilder, string outputPath) { }