UnityEditor.AvatarUtility.SetHumanPose C# (CSharp) Method

SetHumanPose() private method

private SetHumanPose ( Animator animator, float dof ) : void
animator UnityEngine.Animator
dof float
return void
        public static extern void SetHumanPose(Animator animator, float[] dof);
    }

Usage Example

示例#1
0
 protected void WritePose()
 {
     if (base.gameObject != null)
     {
         Animator component = base.gameObject.GetComponent(typeof(Animator)) as Animator;
         if (component != null)
         {
             Avatar avatar = component.avatar;
             if (((avatar != null) && avatar.isValid) && avatar.isHuman)
             {
                 AvatarUtility.SetHumanPose(component, this.m_MuscleValue);
                 SceneView.RepaintAll();
             }
         }
     }
 }
All Usage Examples Of UnityEditor.AvatarUtility::SetHumanPose