private SetHumanPose ( |
||
animator | ||
dof | float | |
return | void |
public static extern void SetHumanPose(Animator animator, float[] dof);
}
protected void WritePose() { if (base.gameObject != null) { Animator component = base.gameObject.GetComponent(typeof(Animator)) as Animator; if (component != null) { Avatar avatar = component.avatar; if (((avatar != null) && avatar.isValid) && avatar.isHuman) { AvatarUtility.SetHumanPose(component, this.m_MuscleValue); SceneView.RepaintAll(); } } } }