public static void DrawSkeleton(Transform reference, Dictionary<Transform, bool> actualBones) { DrawSkeleton(reference, actualBones, null); }
public override void OnSceneGUI() { if (AvatarMappingEditor.s_Styles != null) { AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones, this.m_Bones); if (GUIUtility.hotControl == 0) { this.TransferPoseIfChanged(); } } }