UnityEditor.AvatarSkeletonDrawer.DrawSkeleton C# (CSharp) Method

DrawSkeleton() public static method

public static DrawSkeleton ( Transform reference, bool>.Dictionary actualBones ) : void
reference UnityEngine.Transform
actualBones bool>.Dictionary
return void
        public static void DrawSkeleton(Transform reference, Dictionary<Transform, bool> actualBones)
        {
            DrawSkeleton(reference, actualBones, null);
        }

Same methods

AvatarSkeletonDrawer::DrawSkeleton ( Transform reference, bool>.Dictionary actualBones, AvatarSetupTool bones ) : void

Usage Example

示例#1
0
 public override void OnSceneGUI()
 {
     if (AvatarMappingEditor.s_Styles != null)
     {
         AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones, this.m_Bones);
         if (GUIUtility.hotControl == 0)
         {
             this.TransferPoseIfChanged();
         }
     }
 }
All Usage Examples Of UnityEditor.AvatarSkeletonDrawer::DrawSkeleton