public static DrawSkeleton ( |
||
reference | ||
actualBones | bool>.Dictionary | |
Результат | void |
public static void DrawSkeleton(Transform reference, Dictionary<Transform, bool> actualBones)
{
DrawSkeleton(reference, actualBones, null);
}
AvatarSkeletonDrawer::DrawSkeleton ( |
public override void OnSceneGUI() { if (AvatarMappingEditor.s_Styles != null) { AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones, this.m_Bones); if (GUIUtility.hotControl == 0) { this.TransferPoseIfChanged(); } } }