UnityEditor.AudioMixersTreeViewGUI.SyncFakeItem C# (CSharp) Method

SyncFakeItem() protected method

protected SyncFakeItem ( ) : void
return void
        protected override void SyncFakeItem()
        {
            if (!base.m_TreeView.data.HasFakeItem() && this.GetCreateAssetUtility().IsCreatingNewAsset())
            {
                int id = base.m_TreeView.data.root.id;
                AudioMixerItem selectedItem = this.GetSelectedItem();
                if (selectedItem != null)
                {
                    id = selectedItem.parent.id;
                }
                base.m_TreeView.data.InsertFakeItem(this.GetCreateAssetUtility().instanceID, id, this.GetCreateAssetUtility().originalName, this.GetCreateAssetUtility().icon);
            }
            if (base.m_TreeView.data.HasFakeItem() && !this.GetCreateAssetUtility().IsCreatingNewAsset())
            {
                base.m_TreeView.data.RemoveFakeItem();
            }
        }
    }