UnityEditor.AudioMixersTreeViewGUI.RenameEnded C# (CSharp) Method

RenameEnded() protected method

protected RenameEnded ( ) : void
return void
        protected override void RenameEnded()
        {
            string name = !string.IsNullOrEmpty(base.GetRenameOverlay().name) ? base.GetRenameOverlay().name : base.GetRenameOverlay().originalName;
            int userData = base.GetRenameOverlay().userData;
            bool flag = this.GetCreateAssetUtility().IsCreatingNewAsset();
            if (base.GetRenameOverlay().userAcceptedRename)
            {
                if (flag)
                {
                    this.GetCreateAssetUtility().EndNewAssetCreation(name);
                    base.m_TreeView.ReloadData();
                }
                else
                {
                    ObjectNames.SetNameSmartWithInstanceID(userData, name);
                }
            }
        }