UnityEditor.AssetsTreeViewGUI.SyncFakeItem C# (CSharp) Method

SyncFakeItem() protected method

protected SyncFakeItem ( ) : void
return void
        protected override void SyncFakeItem()
        {
            if (!base.m_TreeView.data.HasFakeItem() && this.GetCreateAssetUtility().IsCreatingNewAsset())
            {
                int mainAssetInstanceID = AssetDatabase.GetMainAssetInstanceID(this.GetCreateAssetUtility().folder);
                base.m_TreeView.data.InsertFakeItem(this.GetCreateAssetUtility().instanceID, mainAssetInstanceID, this.GetCreateAssetUtility().originalName, this.GetCreateAssetUtility().icon);
            }
            if (base.m_TreeView.data.HasFakeItem() && !this.GetCreateAssetUtility().IsCreatingNewAsset())
            {
                base.m_TreeView.data.RemoveFakeItem();
            }
        }
    }