public static void Show(Rect buttonRect, string[] classNames, int initialSelectedInstanceID)
{
GenericMenu menu = new GenericMenu();
List<UnityEngine.Object> source = FindAssetsOfType(classNames);
if (source.Any<UnityEngine.Object>())
{
if (<>f__am$cache0 == null)
{
<>f__am$cache0 = (result1, result2) => EditorUtility.NaturalCompare(result1.name, result2.name);