UnityEditor.AssetSelectionPopupMenu.Show C# (CSharp) Method

Show() public static method

public static Show ( Rect buttonRect, string classNames, int initialSelectedInstanceID ) : void
buttonRect UnityEngine.Rect
classNames string
initialSelectedInstanceID int
return void
        public static void Show(Rect buttonRect, string[] classNames, int initialSelectedInstanceID)
        {
            GenericMenu menu = new GenericMenu();
            List<UnityEngine.Object> source = FindAssetsOfType(classNames);
            if (source.Any<UnityEngine.Object>())
            {
                if (<>f__am$cache0 == null)
                {
                    <>f__am$cache0 = (result1, result2) => EditorUtility.NaturalCompare(result1.name, result2.name);