GUIContent GetContentForOutput(PlayableBinding binding, UnityEngine.Object source)
{
m_BindingContent.text = binding.streamName;
m_BindingContent.tooltip = (source == null) ? Styles.NoBindingsContent.text : string.Empty;
m_BindingContent.image = AssetPreview.GetMiniTypeThumbnail(binding.outputTargetType) ?? m_DefaultScriptContentTexture;
return(m_BindingContent);
}