UnityEditor.AssetImporterTabbedEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        internal virtual void OnEnable()
        {
            this.m_ActiveEditorIndex = EditorPrefs.GetInt(base.GetType().Name + "ActiveEditorIndex", 0);
            if (this.m_ActiveEditor == null)
            {
                this.m_ActiveEditor = Editor.CreateEditor(base.targets, this.m_SubEditorTypes[this.m_ActiveEditorIndex]) as AssetImporterInspector;
            }
        }