internal virtual void OnEnable()
{
this.m_ActiveEditorIndex = EditorPrefs.GetInt(base.GetType().Name + "ActiveEditorIndex", 0);
if (this.m_ActiveEditor == null)
{
this.m_ActiveEditor = Editor.CreateEditor(base.targets, this.m_SubEditorTypes[this.m_ActiveEditorIndex]) as AssetImporterInspector;
}
}