UnityEditor.AreaEffector2DEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            base.serializedObject.Update();
            this.m_ShowForceRollout.target = EditorGUILayout.Foldout(this.m_ShowForceRollout.target, "Force", true);
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowForceRollout.faded))
            {
                EditorGUILayout.PropertyField(this.m_UseGlobalAngle, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_ForceAngle, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_ForceMagnitude, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_ForceVariation, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_ForceTarget, new GUILayoutOption[0]);
                EditorGUILayout.Space();
            }
            EditorGUILayout.EndFadeGroup();
            m_ShowDampingRollout.target = EditorGUILayout.Foldout(m_ShowDampingRollout.target, "Damping", true);
            if (EditorGUILayout.BeginFadeGroup(m_ShowDampingRollout.faded))
            {
                EditorGUILayout.PropertyField(this.m_Drag, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_AngularDrag, new GUILayoutOption[0]);
            }
            EditorGUILayout.EndFadeGroup();
            base.serializedObject.ApplyModifiedProperties();
        }
    }