public override void OnEnable()
{
base.OnEnable();
this.m_ShowForceRollout.value = true;
this.m_ShowForceRollout.valueChanged.AddListener(new UnityAction(this.Repaint));
this.m_UseGlobalAngle = base.serializedObject.FindProperty("m_UseGlobalAngle");
this.m_ForceAngle = base.serializedObject.FindProperty("m_ForceAngle");
this.m_ForceMagnitude = base.serializedObject.FindProperty("m_ForceMagnitude");
this.m_ForceVariation = base.serializedObject.FindProperty("m_ForceVariation");
this.m_ForceTarget = base.serializedObject.FindProperty("m_ForceTarget");
m_ShowDampingRollout.valueChanged.AddListener(new UnityAction(this.Repaint));
this.m_Drag = base.serializedObject.FindProperty("m_Drag");
this.m_AngularDrag = base.serializedObject.FindProperty("m_AngularDrag");
}