UnityEditor.AreaEffector2DEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public override void OnEnable()
        {
            base.OnEnable();
            this.m_ShowForceRollout.value = true;
            this.m_ShowForceRollout.valueChanged.AddListener(new UnityAction(this.Repaint));
            this.m_UseGlobalAngle = base.serializedObject.FindProperty("m_UseGlobalAngle");
            this.m_ForceAngle = base.serializedObject.FindProperty("m_ForceAngle");
            this.m_ForceMagnitude = base.serializedObject.FindProperty("m_ForceMagnitude");
            this.m_ForceVariation = base.serializedObject.FindProperty("m_ForceVariation");
            this.m_ForceTarget = base.serializedObject.FindProperty("m_ForceTarget");
            m_ShowDampingRollout.valueChanged.AddListener(new UnityAction(this.Repaint));
            this.m_Drag = base.serializedObject.FindProperty("m_Drag");
            this.m_AngularDrag = base.serializedObject.FindProperty("m_AngularDrag");
        }