UnityEditor.AnimatorOverrideControllerInspector.DrawClipHeader C# (CSharp) Method

DrawClipHeader() private method

private DrawClipHeader ( Rect rect ) : void
rect UnityEngine.Rect
return void
        private void DrawClipHeader(Rect rect)
        {
            rect.xMax /= 2f;
            GUI.Label(rect, "Original", EditorStyles.label);
            rect.xMin = rect.xMax;
            rect.xMax *= 2f;
            GUI.Label(rect, "Override", EditorStyles.label);
        }