private string[] GetClipNames()
{
AnimationClip[] animationClips = new AnimationClip[0];
if ((this.state.activeRootGameObject != null) && (this.state.activeAnimationClip != null))
{
animationClips = AnimationUtility.GetAnimationClips(this.state.activeRootGameObject);
}
string[] strArray = new string[animationClips.Length];
for (int i = 0; i < animationClips.Length; i++)
{
strArray[i] = CurveUtility.GetClipName(animationClips[i]);
}
return strArray;
}