UnityEditor.AnimationMode.INTERNAL_CALL_AddPropertyModification C# (CSharp) Method

INTERNAL_CALL_AddPropertyModification() private method

private INTERNAL_CALL_AddPropertyModification ( EditorCurveBinding &binding, PropertyModification modification, bool keepPrefabOverride ) : void
binding EditorCurveBinding
modification PropertyModification
keepPrefabOverride bool
return void
        private static extern void INTERNAL_CALL_AddPropertyModification(ref EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride);
        private static void InternalAnimationModeChanged(bool newValue)

Usage Example

示例#1
0
 public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride)
 {
     AnimationMode.INTERNAL_CALL_AddPropertyModification(ref binding, modification, keepPrefabOverride);
 }