UnityEditor.AnimationClipEditor.OnInteractivePreviewGUI C# (CSharp) Method

OnInteractivePreviewGUI() public method

public OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
return void
        public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
        {
            bool flag = Event.current.type == EventType.Repaint;
            this.InitController();
            if (flag)
            {
                this.m_AvatarPreview.timeControl.Update();
            }
            AnimationClip target = this.target as AnimationClip;
            AnimationClipSettings animationClipSettings = AnimationUtility.GetAnimationClipSettings(target);
            this.m_AvatarPreview.timeControl.loop = true;
            if (flag && (this.m_AvatarPreview.PreviewObject != null))
            {
                if (this.m_AvatarPreview.Animator != null)
                {
                    if (this.m_State != null)
                    {
                        this.m_State.iKOnFeet = this.m_AvatarPreview.IKOnFeet;
                    }
                    float normalizedTime = ((animationClipSettings.stopTime - animationClipSettings.startTime) == 0f) ? 0f : ((this.m_AvatarPreview.timeControl.currentTime - animationClipSettings.startTime) / (animationClipSettings.stopTime - animationClipSettings.startTime));
                    this.m_AvatarPreview.Animator.Play(0, 0, normalizedTime);
                    this.m_AvatarPreview.Animator.Update(this.m_AvatarPreview.timeControl.deltaTime);
                }
                else
                {
                    target.SampleAnimation(this.m_AvatarPreview.PreviewObject, this.m_AvatarPreview.timeControl.currentTime);
                }
            }
            this.m_AvatarPreview.DoAvatarPreview(r, background);
        }