UnityEditor.AnimationClipEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            this.Init();
            EditorGUIUtility.labelWidth = 50f;
            EditorGUIUtility.fieldWidth = 30f;
            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            EditorGUI.BeginDisabledGroup(true);
            GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(46f) };
            GUILayout.Label("Length", EditorStyles.miniLabel, options);
            GUILayout.Label(this.GetClipLength().ToString("0.000"), EditorStyles.miniLabel, new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            GUILayout.Label(this.m_Clip.frameRate + " FPS", EditorStyles.miniLabel, new GUILayoutOption[0]);
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.EndHorizontal();
            if (!this.m_Clip.legacy)
            {
                this.MuscleClipGUI();
            }
            else
            {
                this.AnimationClipGUI();
            }
        }