UnityEditor.AddShaderVariantWindow.DrawKeywordsList C# (CSharp) Method

DrawKeywordsList() private method

private DrawKeywordsList ( Rect &rect, List keywords, bool clickingAddsToSelected ) : void
rect UnityEngine.Rect
keywords List
clickingAddsToSelected bool
return void
        private void DrawKeywordsList(ref Rect rect, List<string> keywords, bool clickingAddsToSelected)
        {
            rect.height = this.CalcVerticalSpaceForKeywords();
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = new Func<string, string>(null, (IntPtr) <DrawKeywordsList>m__0);