UnityEditor.AddShaderVariantWindow.AddShaderVariantWindow C# (CSharp) Method

AddShaderVariantWindow() public method

public AddShaderVariantWindow ( ) : System
return System
        public AddShaderVariantWindow()
        {
            base.position = new Rect(100f, 100f, 600f, 396f);
            base.minSize = new Vector2(400f, 264f);
            base.wantsMouseMove = true;
        }