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UnityEditor
ActiveEditorTracker
RebuildIfNecessary
UnityEditor.ActiveEditorTracker.RebuildIfNecessary C# (CSharp) Method
ActiveEditorTracker Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
RebuildIfNecessary()
private
method
private
RebuildIfNecessary
( ) :
void
return
void
public extern void RebuildIfNecessary(); [MethodImpl(MethodImplOptions.InternalCall)]
ActiveEditorTracker
ActiveEditorTracker
ClearDirty
Destroy
Dispose
Equals
ForceRebuild
GetHashCode
GetVisible
HasCustomEditor
MakeCustomEditor
RebuildIfNecessary
SetVisible
SetupSharedTracker
VerifyModifiedMonoBehaviours