UnityEditor.ASHistoryWindow.ShowAssetsHistory C# (CSharp) Method

ShowAssetsHistory() private method

private ShowAssetsHistory ( ) : void
return void
        private void ShowAssetsHistory()
        {
            if (AssetServer.IsAssetAvailable(this.m_ChangeLogSelectionGUID) != 0)
            {
                string[] guids = new string[] { this.m_ChangeLogSelectionGUID };
                this.m_FileViewWin.SelType = ASHistoryFileView.SelectionType.Items;
                AssetServer.SetSelectionFromGUIDs(guids);
            }
            else
            {
                this.m_FileViewWin.SelectDeletedItem(this.m_ChangeLogSelectionGUID);
                this.DoLocalSelectionChange();
            }
        }