public TransitionEditionContext ( |
||
aTransition | ||
aSourceState | AnimatorState | |
aSourceStateMachine | AnimatorStateMachine | |
aOwnerStateMachine | AnimatorStateMachine | |
return | System |
public TransitionEditionContext(AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine)
{
this.transition = aTransition;
this.sourceState = aSourceState;
this.sourceStateMachine = aSourceStateMachine;
this.ownerStateMachine = aOwnerStateMachine;
this.BuildNames();
}