UnityEditor.Graphs.AnimationStateMachine.TransitionEditionContext.TransitionEditionContext C# (CSharp) Method

TransitionEditionContext() public method

public TransitionEditionContext ( AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine ) : System
aTransition UnityEditor.Animations.AnimatorTransitionBase
aSourceState AnimatorState
aSourceStateMachine AnimatorStateMachine
aOwnerStateMachine AnimatorStateMachine
return System
        public TransitionEditionContext(AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine)
        {
            this.transition = aTransition;
            this.sourceState = aSourceState;
            this.sourceStateMachine = aSourceStateMachine;
            this.ownerStateMachine = aOwnerStateMachine;
            this.BuildNames();
        }