public GetOverrideBehaviours ( AnimatorState state ) : UnityEngine.StateMachineBehaviour[] | ||
state | AnimatorState | The state which we want to get the behaviour list. |
return | UnityEngine.StateMachineBehaviour[] |
public StateMachineBehaviour[] GetOverrideBehaviours(AnimatorState state)
{
if (this.m_Behaviours != null)
{
foreach (StateBehavioursPair pair in this.m_Behaviours)
{
if (pair.m_State == state)
{
return pair.m_Behaviours;
}
}
}
return new StateMachineBehaviour[0];
}