Gets the override behaviour list for the state on the given layer.
public StateMachineBehaviour[] GetOverrideBehaviours(AnimatorState state) { if (this.m_Behaviours != null) { foreach (StateBehavioursPair pair in this.m_Behaviours) { if (pair.m_State == state) { return pair.m_Behaviours; } } } return new StateMachineBehaviour[0]; }