TrianglesInSpace.Objects.SelectableObject.IntersectsPoint C# (CSharp) Method

IntersectsPoint() public method

public IntersectsPoint ( Vector worldPosition, ulong time ) : bool
worldPosition TrianglesInSpace.Primitives.Vector
time ulong
return bool
        public bool IntersectsPoint(Vector worldPosition, ulong time)
        {
            IMotion motion = m_Path.GetCurrentMotion(time);

            var objectPosition = motion.GetCurrentPosition(time);

            return m_Bounds.Contains(worldPosition, objectPosition);
        }