TrianglesInSpace.Objects.SelectableObject.IntersectsPoint C# (CSharp) Méthode

IntersectsPoint() public méthode

public IntersectsPoint ( Vector worldPosition, ulong time ) : bool
worldPosition TrianglesInSpace.Primitives.Vector
time ulong
Résultat bool
        public bool IntersectsPoint(Vector worldPosition, ulong time)
        {
            IMotion motion = m_Path.GetCurrentMotion(time);

            var objectPosition = motion.GetCurrentPosition(time);

            return m_Bounds.Contains(worldPosition, objectPosition);
        }