private static void LoadDisplayDollMale()
{
PlayerDataInitializer.CopyVariant(10, 0);
PlayerDataInitializer.LoadVariant(10, new int[7]
{
0,
2,
3,
5,
7,
9,
10
});
Asset <Texture2D> player = TextureAssets.Players[10, 2];
TextureAssets.Players[10, 2] = player;
TextureAssets.Players[10, 1] = player;
TextureAssets.Players[10, 4] = player;
TextureAssets.Players[10, 6] = player;
TextureAssets.Players[10, 11] = player;
TextureAssets.Players[10, 12] = player;
TextureAssets.Players[10, 13] = player;
TextureAssets.Players[10, 8] = player;
TextureAssets.Players[10, 15] = player;
}