System.Net.Sockets.Socket.SendPacketsAsync C# (CSharp) Method

SendPacketsAsync() public method

public SendPacketsAsync ( SocketAsyncEventArgs e ) : bool
e SocketAsyncEventArgs
return bool
        public bool SendPacketsAsync(SocketAsyncEventArgs e)
        {
            if (NetEventSource.IsEnabled) NetEventSource.Enter(this, e);
            bool retval;

            // Throw if socket disposed
            if (CleanedUp)
            {
                throw new ObjectDisposedException(GetType().FullName);
            }

            if (e == null)
            {
                throw new ArgumentNullException(nameof(e));
            }
            if (e.SendPacketsElements == null)
            {
                throw new ArgumentNullException("e.SendPacketsElements");
            }
            if (!Connected)
            {
                throw new NotSupportedException(SR.net_notconnected);
            }

            // Prepare for the native call.
            e.StartOperationCommon(this);
            e.StartOperationSendPackets();

            // Make the native call.
            SocketError socketError;

            Debug.Assert(e.SendPacketsDescriptorCount != null);

            if (e.SendPacketsDescriptorCount > 0)
            {
                try
                {
                    socketError = e.DoOperationSendPackets(this, _handle);
                }
                catch (Exception)
                {
                    // Clear in-use flag on event args object. 
                    e.Complete();
                    throw;
                }

                // Handle completion when completion port is not posted.
                if (socketError != SocketError.Success && socketError != SocketError.IOPending)
                {
                    e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None);
                    retval = false;
                }
                else
                {
                    retval = true;
                }
            }
            else
            {
                // No buffers or files to send.
                e.FinishOperationSuccess(SocketError.Success, 0, SocketFlags.None);
                retval = false;
            }

            if (NetEventSource.IsEnabled) NetEventSource.Exit(this, retval);
            return retval;
        }

Usage Example

示例#1
0
 bool Utils.Wrappers.Interfaces.ISocket.SendPacketsAsync(SocketAsyncEventArgs e)
 {
     return(InternalSocket.SendPacketsAsync(e));
 }