System.Net.Sockets.Socket.BeginReceiveFrom C# (CSharp) Method

BeginReceiveFrom() public method

public BeginReceiveFrom ( byte buffer, int offset, int size, SocketFlags socketFlags, EndPoint &remoteEP, AsyncCallback callback, object state ) : IAsyncResult
buffer byte
offset int
size int
socketFlags SocketFlags
remoteEP System.Net.EndPoint
callback AsyncCallback
state object
return IAsyncResult
        public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
        {
            if (NetEventSource.IsEnabled) NetEventSource.Enter(this);

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException(nameof(buffer));
            }
            if (remoteEP == null)
            {
                throw new ArgumentNullException(nameof(remoteEP));
            }
            if (!CanTryAddressFamily(remoteEP.AddressFamily))
            {
                throw new ArgumentException(SR.Format(SR.net_InvalidEndPointAddressFamily, remoteEP.AddressFamily, _addressFamily), nameof(remoteEP));
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException(nameof(offset));
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException(nameof(size));
            }
            if (_rightEndPoint == null)
            {
                throw new InvalidOperationException(SR.net_sockets_mustbind);
            }

            SocketPal.CheckDualModeReceiveSupport(this);

            // We don't do a CAS demand here because the contents of remoteEP aren't used by
            // WSARecvFrom; all that matters is that we generate a unique-to-this-call SocketAddress
            // with the right address family
            Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref remoteEP);

            // Set up the result and set it to collect the context.
            var asyncResult = new OriginalAddressOverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Start the ReceiveFrom.
            DoBeginReceiveFrom(buffer, offset, size, socketFlags, remoteEP, socketAddress, asyncResult);

            // Capture the context, maybe call the callback, and return.
            asyncResult.FinishPostingAsyncOp(ref Caches.ReceiveClosureCache);

            if (asyncResult.CompletedSynchronously && !asyncResult.SocketAddressOriginal.Equals(asyncResult.SocketAddress))
            {
                try
                {
                    remoteEP = remoteEP.Create(asyncResult.SocketAddress);
                }
                catch
                {
                }
            }

            if (NetEventSource.IsEnabled) NetEventSource.Exit(this, asyncResult);
            return asyncResult;
        }

Usage Example

        //metodo eseguito al click sul pulsante connetti
        private void btnConnect_Click(object sender, EventArgs e)
        {
            //vengono memorizzati il nome utente e
            //viene aggiornata la casella di testo
            _userName = txtUserName.Text.Trim();
            _setText = SetText;

            //viene creato e riempito un pacchetto di richiesta di join alla chat
            Packet sendData = new Packet();
            sendData.DataIdentifier = DataTypeIdentifier.Login;
            sendData.UserName = _userName;

            //viene creato un Socket UDP
            _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            //viene creato un oggetto contenente l'indirizzo IP e la porta del server
            IPAddress serverIP = IPAddress.Parse(txtServerAddress.Text);
            int serverPort = int.Parse(txtServerPort.Text);
            _epServer = new IPEndPoint(serverIP, serverPort);

            //il pacchetto creato viene convertito in un'array di byte
            _dataStream = sendData.ToByteArray();

            //il pacchetto creato viene spedito al server
            _clientSocket.BeginSendTo(_dataStream, 0, _dataStream.Length, SocketFlags.None, _epServer, SendData, null);

            //tutti gli oggetti vengono sempre passati per referenza
            //il client si mette ora in ascolto dei messaggi provenienti dal server
            EndPoint ep = _epServer;
            _dataStream = new byte[Properties.Settings.Default.MAX_PACKET_LENGTH];
            _clientSocket.BeginReceiveFrom(_dataStream, 0, _dataStream.Length, SocketFlags.None, ref ep, ReceiveData, null);
        }
All Usage Examples Of System.Net.Sockets.Socket::BeginReceiveFrom