private void ConstructInvariant (bool read_only)
{
cultureID = InvariantCultureId;
/* NumberFormatInfo defaults to the invariant data */
numInfo=NumberFormatInfo.InvariantInfo;
if (!read_only) {
numInfo = (NumberFormatInfo) numInfo.Clone ();
}
textInfo = CreateTextInfo (read_only);
m_name=String.Empty;
englishname=
nativename="Invariant Language (Invariant Country)";
iso3lang="IVL";
iso2lang="iv";
win3lang="IVL";
default_calendar_type = 1 << CalendarTypeBits;
}