protected override void LoadContent()
{
device = GraphicsDevice;
Textures.Add("wizard",contentManager.Load<Texture2D>("images/wizard"));
Textures.Add("healthbar",contentManager.Load<Texture2D>("images/HealthBar_thumb"));
Textures.Add("manabar",contentManager.Load<Texture2D>("images/HealthBar_thumb"));
Textures.Add("ground1",contentManager.Load<Texture2D>("images/ground1"));
Textures.Add("magma",contentManager.Load<Texture2D>("images/magma"));
Textures.Add("skeleton",contentManager.Load<Texture2D>("images/skele"));
Textures.Add("fireball",contentManager.Load<Texture2D>("images/ball"));
Textures.Add("helpMenuBG1",contentManager.Load<Texture2D>("images/helpBackground1"));
Textures.Add("uibar", contentManager.Load<Texture2D>("images/uibar"));
Textures.Add("swordlander", contentManager.Load<Texture2D>("images/swordlander"));
musics.Add("menumusic", contentManager.Load<Song>("sounds/menumusic"));
musics.Add("gamemusic", contentManager.Load<Song>("sounds/gamemusic"));
sounds.Add("fireball", contentManager.Load<SoundEffect>("sounds/fireball"));
sounds.Add("diescream", contentManager.Load<SoundEffect>("sounds/diescream"));
sounds.Add("firehit", contentManager.Load <SoundEffect>("sounds/firehit"));
sounds.Add("boom", contentManager.Load<SoundEffect>("sounds/boom"));
spriteBatch = new SpriteBatch(GraphicsDevice);
effects = contentManager.Load<Effect>("effects");
Services.AddService(typeof(SpriteBatch),spriteBatch);
Services.AddService(typeof(Effect),effects);
base.LoadContent();
Ready = true;
}