Swordening.SwordeningGame.LoadContent C# (CSharp) Method

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void
        protected override void LoadContent()
        {
            device = GraphicsDevice;

            Textures.Add("wizard",contentManager.Load<Texture2D>("images/wizard"));
            Textures.Add("healthbar",contentManager.Load<Texture2D>("images/HealthBar_thumb"));
            Textures.Add("manabar",contentManager.Load<Texture2D>("images/HealthBar_thumb"));
            Textures.Add("ground1",contentManager.Load<Texture2D>("images/ground1"));
            Textures.Add("magma",contentManager.Load<Texture2D>("images/magma"));
            Textures.Add("skeleton",contentManager.Load<Texture2D>("images/skele"));
            Textures.Add("fireball",contentManager.Load<Texture2D>("images/ball"));
            Textures.Add("helpMenuBG1",contentManager.Load<Texture2D>("images/helpBackground1"));
            Textures.Add("uibar", contentManager.Load<Texture2D>("images/uibar"));
            Textures.Add("swordlander", contentManager.Load<Texture2D>("images/swordlander"));

            musics.Add("menumusic", contentManager.Load<Song>("sounds/menumusic"));
            musics.Add("gamemusic", contentManager.Load<Song>("sounds/gamemusic"));
            sounds.Add("fireball", contentManager.Load<SoundEffect>("sounds/fireball"));
            sounds.Add("diescream", contentManager.Load<SoundEffect>("sounds/diescream"));
            sounds.Add("firehit", contentManager.Load <SoundEffect>("sounds/firehit"));
            sounds.Add("boom", contentManager.Load<SoundEffect>("sounds/boom"));
            spriteBatch = new SpriteBatch(GraphicsDevice);
            effects = contentManager.Load<Effect>("effects");

            Services.AddService(typeof(SpriteBatch),spriteBatch);
            Services.AddService(typeof(Effect),effects);

            base.LoadContent();

            Ready = true;
        }