protected override void Initialize()
{
Graphics.PreferredBackBufferWidth = windowWidth;
Graphics.PreferredBackBufferHeight = windowHeight;
Graphics.IsFullScreen = fullScreen;
Graphics.ApplyChanges();
IsMouseVisible = true;
Window.Title = gameTitle;
gameStateHandler = new GameStateHandler(this);
gameStateHandler.ChangeGameState(GameStateHandler.GameStates.Initialize);
base.Initialize();
}