SpriteStudioForUnity.SpriteStudioBaker.GetHermite C# (CSharp) Method

GetHermite() private method

private GetHermite ( float start, float speedStart, float end, float speedEnd, float point ) : float
start float
speedStart float
end float
speedEnd float
point float
return float
        float GetHermite(float start, float speedStart, float end, float speedEnd, float point)
        {
            float pointPow2 = point * point;
            float pointPow3 = pointPow2 * point;
            return((((2.0f * pointPow3) - (3.0f * pointPow2) + 1.0f) * start)
                + (((3.0f * pointPow2) - (2.0f * pointPow3)) * end)
                + ((pointPow3 - (2.0f * pointPow2) + point) * (speedStart - start))
                + ((pointPow3 - pointPow2) * (speedEnd - end))
                   );
        }