bool DeserializeProject(SpriteStudioBaker baker)
{
string message = null;
try
{
message = projectFilePath;
EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize Project : " + projectFilePath, 0.1f);
baker.DeserializeProject(projectFilePath);
} catch (Exception e)
{
EditorUtility.DisplayDialog("Error", "Deserialize Project : " + message, "OK");
Debug.Log(e.StackTrace);
return false;
}
return true;
}