public string osGetPhysicsEngineName()
{
// not doing security checks
// this whould limit the use of this
m_host.AddScriptLPS(1);
string ret = "NoEngine";
if (m_ScriptEngine.World.PhysicsScene != null)
{
ret = m_ScriptEngine.World.PhysicsScene.EngineName;
// An old physics engine might have an uninitialized engine type
if (ret == null)
ret = "UnknownEngine";
}
return ret;
}
public string osGetSimulatorVersion()