public override void RemoveAvatar(PhysicsActor actor)
{
BulletDotNETCharacter chr = (BulletDotNETCharacter) actor;
m_charactersLocalID.Remove(chr.m_localID);
m_characters.Remove(chr);
m_world.removeRigidBody(chr.Body);
m_world.removeCollisionObject(chr.Body);
chr.Remove();
AddPhysicsActorTaint(chr);
//chr = null;
}