OpenSim.Region.Physics.BulletDotNETPlugin.BulletDotNETScene.AddPrimToScene C# (CSharp) Method

AddPrimToScene() private method

private AddPrimToScene ( OpenSim.Region.Physics.BulletDotNETPlugin.BulletDotNETPrim pPrim ) : void
pPrim OpenSim.Region.Physics.BulletDotNETPlugin.BulletDotNETPrim
return void
        internal void AddPrimToScene(BulletDotNETPrim pPrim)
        {
            lock (m_prims)
            {
                if (!m_prims.Contains(pPrim))
                {
                    try
                    {
                        m_prims.Add(pPrim);
                        m_primsLocalID.Add(pPrim.m_localID, pPrim);
                    }
                    catch
                    {
                        // noop if it's already there
                        m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate prim localID");
                    }
                    m_world.addRigidBody(pPrim.Body);
                    // m_log.Debug("[PHYSICS] added prim to scene");
                }
            }
        }
        internal void EnableCollisionInterface()