OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPing C# (CSharp) Method

SendPing() public method

public SendPing ( LLUDPClient udpClient ) : void
udpClient LLUDPClient
return void
        public void SendPing(LLUDPClient udpClient)
        {
            StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
            pc.Header.Reliable = false;

            pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++;
            // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
            pc.PingID.OldestUnacked = 0;

            SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
        }